

Currently Objectives are single-task things you can accomplish in Arena Mode to increase the cash you earn during a stage. The core characters from the Madness series are built and ready for Story Mode: Hank, Sanford, Deimos, Jesus, Sheriff, and Tricky. Most of these tactics are coming after Pre-Alpha release, but until then, NEXUS units are still deadly efficient. For example, the AAHW charges in blindly and without fear, while Mercs are pensive and require their leader's direction, and NEXUS Core soldiers report to a high command that issues directions and keeps them in the best tactical position at all times. In addition, each has a different way of fighting, so that battling each will be unique while not deviating too far from the main thread of combat. Three complete factions: AAHW, Mercs, and NEXUS Core. Anything from dual wielding to bracing your gun with your off-hand to catching weapons thrown at you, skills are each a unique thing that you'll purchase to diversify your fighter. Each skill is a thing you can DO, while Attributes govern how efficiently you do it. That's for Attributes (Strength, Dexterity, Endurance, and Tactics) to govern. And keep in mind, Skills are not bonuses to stats. Incorporated around 110 of the 120 skills you can buy in Arena Mode.

Nearly all firearms are customizeable, although

Over 40 firearms and over 20 melee weapons. So what have we done in the last two years of development? This includes completing our integration into Steam, and figuring out how we'll get your keys to you. We're actually one week of work away from having a Pre-Alpha! Now, that doesn't mean you'll have a copy in your hands in 7 days, but it DOES mean that the engine will be ready for bugtesting, Then we can work out distribution. So for the record, we did NOT spend our Kickstarter money on 3D printers and switch the project over to a tabletop miniatures game.

Pardon the April Fools' Day post, my loyal friends, but it'd been so long since a real update that we had to spring that on you.
